Creators like Aaron Limonick (concept artist, Uncharted, The Last of Us) use it to great effect. Cinema 4DĬinema 4D (C4D) is a 3D modeling, animation, simulation, and rendering software designed to make 3D workflows more accessible for design, motion graphics, VFX, AR/MR/VR, game development, and all types of visualization professionals. It’s the “Swiss army knife” of 3D, and a software of choice for artists like Danar Worya (concept artist, The Last of Us Part II). Blenderīlender is a free and open source 3D creation suite that supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing and motion tracking, video editing, and 2D animation. It’s a favorite of professional artists like Sava Zivkovic (Cinematics Director, Destiny 2, Gears of War 5). 3ds Maxģds Max offers a flexible toolset that enables you to create massive worlds in games, visualize high-quality architectural renderings, model finely detailed interiors and objects, and bring elements to life with animation and VFX. While there is some overlap between the programs, each software lends itself to different uses, and what might appeal to a game developer won’t necessarily appeal to a concept artist. KitBash3D alone supports 3ds Max, Blender, Cinema 4D, Houdini, Maya, Unity, and Unreal Engine native file formats on our premium 3D asset store. One advantage to retraining for Blender is that the team and its members can benefit from the freely-available software in the future (post-graduation), when they may not have access to Cinema 4D.Top 3D Artists Share Advice for BeginnersĪt KitBash3D, we see this question all too often: “What 3D software should I use?” It’s understandable given the variety of 3D applications out there. If the animation team can use Blender, go for it. Graphics rendering is (obviously) highly threaded and parallelized. Where GPU processing doesn’t work is in single threaded applications that do not utilize parallel processes. GPU processing would probably be even potent if using a Tesla series card since they have an order of magnitude more CUDA cores. Judging by this spreadsheet, it looks like there is a significant advantage for using the GPU. We got two GTX550s from the andymark deal and if we needed to, we could run both in our desktop in SLI configuration to get a boost. I had heard that GPU rendering was anywhare from 5-50X faster, maybe even 100x with two cards in SLI, that’s why i asked, he may be able to render a few larger-resolution animations with that, is what i suspected. However I would expect some frustration here and there along the way. If you have the ability to learn Cinema4D and the patience to go looking in Blender this can work out. Even though equivalent functionality is buried in the open source alternative. The commercial equivalent is more polished and often times more clearly documented. If the rendering time does not decrease adequately to overcome the change in interface this might not be the best choice.īlender as an open source project has from my experience in comparison to Cinema4D a situation similar to GIMP and Adobe Photoshop. How different is blender from C4D and, if he switched, would it be an easy switch? Do the pros outweigh the cons?Īs a fella that used to run Lightwave 3D on Amiga 4000 with Video Toasters (Flyer) I have to ask what rendering advantage in time you expect to get quantitatively? Only problem is I don’t want to jerk him out of what he knows. Our 3D animator uses Cinema 4D all the time and he’s really used to it, but our team got a couple nice graphics cards for the computer we use and I feel like he’d be better off using Blender because of the GPU rendering feature.
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